I can save and load this character on any of those three computers. (No inventory yet) All edits match in game. I can edit anything from a single stat to the entire char: quests, wp, skills, and stats. I can edit any character on those three computers without issue. I have access to three computers that have D2 LOD installed and running. Other than that,I'd say the best is to step through the D2 save file loader and see where/why its throwing the error. you've added the correct stream header and terminator. you are aligning the bit streams for stats correctly. Necrolis" wrote:does this happen on EVERY save file or just some? Does your editor load up a broken file once it has been "broken"? So why would his game not load the edited file but mine will? What am I missing? I don't think he is using the editor improperly, nor is he playing the wrong version. It's clear the editor's working but not for him. His edited character file will also load on my machine and the edits match what he edited. This character will load at my end without issue. The first was a clean, brand new char that he made and the other was the same char with minor edits to strength, dexterity, vitality, and energy.įrom his data, it is clear that he is playing AM3.0.x because the new unedited character has all the correct initial values. Bad Inventory data - implying an itemstatcost bit error. Every time he uses the editor, his char file wont load. Shattered is a player who is trying to use my editor for one of his chars that he created. Any character I edit, loads and the edits match what I did. I have no issue with the editor at my end. I have created a hero editor that is functional for AM3.0.x. I'm only an amateur programmer so I'm not sure why it's doing this.
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3/1/2024 0 Comments Binoculars flat iconCamping chairs, chairs with shade canopies, and any chair where the seat is more than 12" off of the ground.Glow Sticks, bracelets, necklaces, or any other glow item of any kind.Weapons of any kind (regardless of concealed carry permit).iPads, laptops or other similar devices.GoPro/Action Cameras or any video/audio recording device Glass, metal, or hard-plastic containers.Fireworks or incendiary devices of any kind.Backpacks or any bag/purse larger than 12”X12”.Aerosol spray cans (insect repellant, hairspray …etc.).Service animals covered under ADA regulations.Squeezable, soft plastic water bottles that are empty (can be filled at the ICON Water Refill Station).Soft sided coolers no rigid frame, and can be folded flat.Low “beach style” lawn chairs – seat can be no more than 12” off the ground.Please check the event page of your show to check if these water bottles need to be poured on the day of show. Up to four 33.8 fl oz bottles per patron. Commercially-sealed water in plastic bottles, cannot be frozen.Umbrellas (Small-Compact and No Points), Rain Jackets/Ponchos.Small cameras (must fit in a shirt pocket). There are 2 control areas, displayed as colored squares with flags in them. In a Standard Mode battle, each team has a single control area (their base) that starts the game under their control. The Standard Mode configuration of Solomon Islands. Points for destroying enemy ships Ship ClassĮxample: When you kill an enemy destroyer in a Random Battle, your team gets 30 points and the enemy team loses 45 points. When no more humans are playing or watching, a co-op battle ends immediately and the team with more points wins. If the teams have the same number of points, it is a draw. If the battle ends because the last ships destroy each other by ramming, the team with more points wins. This is treated as a loss for both teams for the purposes of experience and credit gains. If time expires and both teams have an equal number of points, the game is considered a Draw. Have more points than the enemy team when time expires.Battles are on a 20 minute timer, with four possible victory conditions: Each team starts with a fixed amount of points and gains or loses points for various events, depending on game mode. Number of Players: Varies (12 per team maximum)Īll modes of battle are scored using a points system. The rewards can be, for example, coal, credits, Elite Commander XP and signals. You can participate in a Division, and you don't need to be a member of a Clan. 5)-expect the battles to be more dynamic and fast-paced compared to other battle types! Players are matched based on their skill level. Credit and experience rewards are fixed at 2,500 experience and 300,000 for a win versus 250 experience and 150,000 for a loss Clan Battles also award a +300% Free experience modifier per battle.īrawls are a battle type with short seasons (a few days) and a smaller team format (for example 3 vs. Players queue for Clan Battles as a team, and are matched up against a team of similar rating that is likewise in the queue. A team is formed from within a single Clan by at least one officer. Similar to Ranked Battles, Clan Battles are only available at specific times and are restricted to certain tiers of ships. |
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